User Guide
03.2 · Resources

Resource Types

TX1 ships with five standard resource types. They drive how markup is calculated (see 06.3) and how resources are grouped in folders.

TypeTypical useTypical units
LabourPeople and crewshr, day, wk
MaterialConsumables and supplied goodsm³, m², t, kg, ea
PlantEquipment hire, machineryhr, day, wk
SubcontractPackaged sub-tradelump sum, m², %
OtherAnything else (e.g. allowances, rentals)ea, lump sum

Why Types Matter

Each project markup record carries a separate percentage per type:

Labour        × LabourMarkupPercentage%
Material      × MaterialMarkupPercentage%
Plant         × PlantMarkupPercentage%
Subcontract   × SubcontractMarkupPercentage%
Other         × OtherMarkupPercentage%

This lets you apply a low markup on subcontract (because you take less risk) and a higher markup on labour (because you carry the crew).

Folders Are Typed

Each root-level ResourceFolder has a ResourceType. Child folders inherit the type. A Material folder can only contain Material resources.

Custom Types

You can add custom resource types at the organisation level. Custom types need a corresponding markup percentage on ProjectMarkup or they will default to the Other bucket.

Changing a Resource's Type

Changing type re-categorises the resource and will trigger markup recalculation on any item that uses it. TX1 warns before making the change.