Resource Types
TX1 ships with five standard resource types. They drive how markup is calculated (see 06.3) and how resources are grouped in folders.
| Type | Typical use | Typical units |
|---|---|---|
| Labour | People and crews | hr, day, wk |
| Material | Consumables and supplied goods | m³, m², t, kg, ea |
| Plant | Equipment hire, machinery | hr, day, wk |
| Subcontract | Packaged sub-trade | lump sum, m², % |
| Other | Anything else (e.g. allowances, rentals) | ea, lump sum |
Why Types Matter
Each project markup record carries a separate percentage per type:
Labour × LabourMarkupPercentage%
Material × MaterialMarkupPercentage%
Plant × PlantMarkupPercentage%
Subcontract × SubcontractMarkupPercentage%
Other × OtherMarkupPercentage%
This lets you apply a low markup on subcontract (because you take less risk) and a higher markup on labour (because you carry the crew).
Folders Are Typed
Each root-level ResourceFolder has a ResourceType. Child folders inherit the type. A Material folder can only contain Material resources.
Custom Types
You can add custom resource types at the organisation level. Custom types need a corresponding markup percentage on ProjectMarkup or they will default to the Other bucket.
Changing a Resource's Type
Changing type re-categorises the resource and will trigger markup recalculation on any item that uses it. TX1 warns before making the change.